| All-Purpose Yards | A combined total of all yards a player gains across every phase: rushing, receiving, punt returns, kickoff returns, and any return yards on turnovers (interceptions or fumbles). It is the single broadest measure of a player's yardage contribution. |
| Average Depth of Target (Passing, aggregate) | The average distance downfield, in yards, that the quarterback's throws travel through the air on targeted pass plays. A higher aDOT indicates the QB is pushing the ball further down the field. |
| Average Depth of Target (Receiving) | The average distance downfield at which this receiver is targeted. Calculated as the sum of depth-of-target on all targets ÷ number of targets. A higher aDOT indicates the player is typically used on deeper routes. |
| Blitz (play identification) | A blitz is a defensive play where the defense sends extra pass rushers — typically five or more — beyond the standard four-man front. In our data, a play is classified as a blitz when the play's blitz flag is set to true. Blitz rate is calculated as blitz plays ÷ total dropbacks faced. |
| Blitzer (player-level) | The number of snaps on which a specific defensive player rushed the passer from a pass-rush alignment (defensive line, linebacker, or edge). A player can be a blitzer even when the overall play is not classified as a team blitz. |
| Catch Rate | The percentage of times a receiver catches a pass when targeted. Calculated as receptions ÷ targets. |
| EPA per Pass Play | The average Expected Points Added (EPA) on every pass play, including sacks. EPA measures how much a play improved or hurt the team's expected scoring. A positive number means the pass plays, on average, moved the team closer to points. |
| EPA per Play | Average Expected Points Added per offensive play. Calculated as total EPA ÷ total plays counted. A positive value means the player or team, on average, improved their expected scoring position on each snap. |
| EPA per Rush | The average Expected Points Added (EPA) on designed rushing plays. Positive values indicate runs that, on average, improved the team's scoring position. |
| Explosive Play Rate (Passing) | The share of pass attempts that result in a gain of 15 or more yards. Measures a passer's ability to generate big plays through the air. |
| Explosive Play Rate (Receiving) | The share of targets that result in a gain of 15 or more receiving yards. Measures how often a receiver turns a target into a big play. |
| Explosive Play Rate (Rushing) | The share of rushing attempts that gain 10 or more yards. Measures how often a runner or offense breaks off a big gain on the ground. |
| Field Goal Percentage | The percentage of field goal attempts that were successfully made. Calculated as field goals made ÷ field goal attempts. When a minimum distance is specified (e.g., 'from 50+ yards'), only attempts from that distance or longer are included in both the numerator and denominator. |
| NFL Passer Rating (QB Rating) | The NFL's official composite quarterback efficiency formula. It combines completion rate, yards per attempt, touchdown rate, and interception rate — each capped on a 0–2.375 scale — then averaged and scaled to produce a score between 0 and 158.3. A rating above 100 is generally considered strong. |
| Offensive Play Count | The total number of real offensive snaps in a selected period — specifically pass attempts, designed rush attempts, and sacks. Excludes special teams plays and two-point conversion attempts unless explicitly included. |
| Pass Protection Snaps | The number of snaps on which a player's primary assignment was to protect the quarterback — typically offensive linemen, plus blocking backs or tight ends. Used to calculate pass-block efficiency and protection grades. |
| Pass Rate | The share of a team's offensive plays that are pass attempts. Calculated as pass attempts ÷ (pass attempts + rush attempts + sacks). Sacks are counted as passing plays since they begin as dropbacks. |
| Player Total EPA | The total Expected Points Added (EPA) a player generated across all their qualifying offensive plays. EPA measures how much each play changed the team's expected points scored. Positive EPA means a player helped their team score; negative EPA means they hurt the team's expected scoring. Only real, non-nullified plays where the player had an active role (pass, rush, target, or sack taken) are counted. |
| Pressure Rate | The percentage of dropbacks on which the quarterback faced defensive pressure (hurries, hits, or sacks). Calculated as total pressures ÷ total dropbacks. |
| Receiving YAC Before Contact | Of the yards a receiver gains after the catch, how many came before a defender made contact. Calculated as yards after catch minus yards after contact. Highlights how much open-field separation a receiver creates. |
| Red Zone Conversion Rate | The percentage of red zone drives (reaching the opponent's 20-yard line) that result in an offensive touchdown. Only touchdowns scored by the offense are counted — defensive scores on turnovers do not qualify. |
| Red Zone Drives | The number of offensive drives on which the offense advanced into the opponent's red zone (inside the 20-yard line). Each distinct drive is counted once, regardless of how many red zone plays occurred on that drive. |
| Red Zone Target Share | The fraction of a team's passing targets in the red zone (inside the opponent's 20-yard line) directed at a specific player, in games where that player was active. High red zone target share is a strong indicator of touchdown opportunity. |
| Routes Run | The number of passing plays on which a receiver lined up and ran a pass route. Does not count plays where the receiver stayed in to block. Used as the denominator for yards per route run and similar efficiency metrics. |
| Run Concept | The run scheme or blocking concept used on a designed rushing play (e.g., outside zone, power, counter). This comes directly from a play-level classification field in our data — it is not inferred from film independently. |
| Run Rate | The share of a team's offensive plays that are rush attempts. Calculated as rush attempts ÷ (pass attempts + rush attempts + sacks). |
| Rushing Yards Before Contact | The yards a ball carrier gains before a defender makes contact. Calculated by subtracting yards gained after contact from total rushing yards. Higher values indicate better blocking or a runner who excels at finding gaps. |
| Sack Rate | How often a quarterback's dropbacks end in a sack. Calculated as total sacks ÷ total dropbacks (pass attempts + sacks). |
| Success Rate | The percentage of pass and rush attempts on which the offense gained positive EPA (i.e., the play helped their expected scoring). Calculated as successful plays ÷ total pass and rush attempts. Unlike yards-based metrics, Success Rate captures whether a play moved the chains on a down-and-distance basis. |
| Team Share Metrics (target share, run share, etc.) | A player's share of a team's usage in a given category (e.g., targets, carries, air yards). Calculated as the player's total in that category ÷ the team's total in the same games the player was active. A higher share indicates a larger role in the offense. |
| Time of Possession (TOP) | How long, in minutes and seconds, the offense held the ball during a game or season. Calculated drive-by-drive using game-clock timestamps: the clock elapsed from the first snap of a drive to the last. Because the clock counts down in the NFL, the elapsed time per drive is start-clock minus end-clock. |
| Yards After Catch (YAC) | The yards a receiver gains after the ball is in their hands, beyond where they caught it. A high YAC total often signals a receiver who excels at creating after the catch, or who is used on short routes with open space. |
| Yards Per Attempt (YPA) | Total passing yards divided by total pass attempts. Measures how many yards a quarterback earns, on average, for every throw — including incompletions. |
| Yards Per Carry (YPC) | Average yards gained per rushing attempt. Calculated as total rushing yards ÷ total rush attempts. |
| Yards Per Reception (YPR) | Average yards gained per caught pass. Calculated as total receiving yards ÷ total receptions. |
| Yards Per Route Run (YPRR) | Total receiving yards divided by the number of pass routes the player ran. Unlike yards per reception, this metric accounts for every snap a receiver ran a route — not just the ones they were targeted on — making it a better measure of overall route-running efficiency. |